The only way I am going to miss this is if I get lost finding the University of Pennsylvania.
I give myself a 50/50 chance...
Roger
Why can't I disagree with this guy?
There are two things in this world that take no skill: 1. Spending other people’s money and 2. Dismissing an idea.
Dismissing an idea is so easy because it doesn’t involve any work. You can scoff at it. You can ignore it. You can puff some smoke at it. That’s easy. The hard thing to do is protect it, think about it, let it marinate, explore it, riff on it, and try it. The right idea could start out life as the wrong idea.
Why do so many fear looking at challenges this way? I read somewhere that 'getting up' from being knocked down is what makes a person good.
Any practice – athletic, artistic, even social – involves repeatedly failing till one gets the experience or activity right. We need to “keep the challenge constant so players are able to fail and try again,” she said. “It’s hard and it leads to something rewarding.”
Roger
A strong sense of community creates safety. Open up space for students (players) to interact with one another, a space for which you’ve created 1) a need to know, 2) a need to share what they know, and 3) the infrastructure for that sharing. “Sharing should feel like a gift,” Salen said. Let players/students participate in the designing too. In participatory learning, like open-source code writing, the design keeps getting better.http://mindshift.kqed.org/2012/03/fun-failure-how-to-make-learning-irresistible/I've heard kids chuckle with this. It really does work. The article, Fun Failure: How to Make Learning Irresistible, has great insight.